How To Texture Stylized Japanese Temple Scene In Substance 3D
How To Texture Stylized Japanese Temple Scene In Substance 3D

How To Texture Stylized Japanese Temple Scene In Substance 3D

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How To Texture Stylized Japanese Temple Scene In Substance 3D

Nikita Kabral is a 31-year-old Ukrainian-born, Spanish 3D artist. Kabral started his career in 3D graphics three years ago. He is currently working on his first full-length feature film.

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Introduction

Hi! My name is Nikita Kabral, and I’m 31 years old. I’m from Ukraine, but currently living in Spain. My journey into 3D graphics began around three years ago. I started by learning the basics through YouTube tutorials. Over time, I realized that in order to keep growing, I needed not only to continue practicing but also to receive feedback from more experienced professionals. That’s when I decided to take a course that offered mentorship, direct communication with instructors, and a supportive community of like-minded artists.

From the very beginning, I was especially inspired by stylized environment art. I loved looking at these scenes – observing how shapes, colors, and lighting were handled. I tried a few times to create my own stylized environments, but honestly, the results didn’t match the vision I had in mind. Looking back, I understand that I simply didn’t yet have the technical or artistic skills I needed.

Source: 80.lv | View original article

Source: https://80.lv/articles/stylized-japanese-temple-environment-with-day-night-lighting-in-ue5

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