
How To Texture Stylized Japanese Temple Scene In Substance 3D
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How To Texture Stylized Japanese Temple Scene In Substance 3D
Nikita Kabral is a 31-year-old Ukrainian-born, Spanish 3D artist. Kabral started his career in 3D graphics three years ago. He is currently working on his first full-length feature film.
Hi! My name is Nikita Kabral, and I’m 31 years old. I’m from Ukraine, but currently living in Spain. My journey into 3D graphics began around three years ago. I started by learning the basics through YouTube tutorials. Over time, I realized that in order to keep growing, I needed not only to continue practicing but also to receive feedback from more experienced professionals. That’s when I decided to take a course that offered mentorship, direct communication with instructors, and a supportive community of like-minded artists.
From the very beginning, I was especially inspired by stylized environment art. I loved looking at these scenes – observing how shapes, colors, and lighting were handled. I tried a few times to create my own stylized environments, but honestly, the results didn’t match the vision I had in mind. Looking back, I understand that I simply didn’t yet have the technical or artistic skills I needed.
Source: https://80.lv/articles/stylized-japanese-temple-environment-with-day-night-lighting-in-ue5