Riot turns to sports betting to help fund its esports leagues
Riot turns to sports betting to help fund its esports leagues

Riot turns to sports betting to help fund its esports leagues

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Riot turns to sports betting to help fund its esports leagues

Riot Games has opened up its League of Legends and Valorant esports leagues to sports betting sponsorships. The decision will permit tier one organizations – or the highest level of professional players – to secure paid sponsorships from sports betting companies. The addition of new categories of sponsors is the company’s latest attempt to bring sustainability to its corner of the struggling esports scene. The formal inclusion of sports betting comes with significant risk to both competitive and moral integrity. While Riot is not letting gambling companies put their logos on jerseys or the official broadcasts, the media around its esport is likely to become even more inundated with offers for gambling. This is what we’ve already seen with programming and podcasts focused on traditional sports like the NBA and NFL in the years since the Professional and Amateur Sports Protection Act (PASPA) was overturned in 2018.

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As the esports industry searches for new sources of revenue, Riot Games has opened up its League of Legends and Valorant esports leagues to sports betting sponsorships. The decision will permit tier one organizations – or the highest level of professional players – in the North and South America and European esports leagues of Valorant and LoL to secure paid sponsorships from sports betting companies, a previously prohibited category of sponsor.

According to Riot, the reason for this change is because it’s what the players and esports organizations have been asking for. “We agreed it was time to open up this category to create more revenue opportunities for teams,” wrote John Needham, president of publishing and esports at Riot Games.

There was a time in esports history when sponsorship dollars flowed in, generating lots of revenue for game publishers and enabling organizations to pay players salaries in the millions of dollars. Esports was seen as an investment vehicle, with media corporations and even traditional sports companies investing their dollars in hopes of capitalizing on what was then an untapped but steadily growing market. One of the most famous examples, Activision Blizzard’s Overwatch League, sold franchise slots for tens of millions of dollars to investors like New England Patriots owner Robert Kraft and Comcast.

The Boston Uprising Overwatch League team was owned by Robert Kraft, owner of the New England Patriots. AFP via Getty Images

But the comparatively small revenue these leagues generate in conjunction with the high costs to run them, combined with the general economic downturn of the covid-19 pandemic, meant that companies could not get a return on their investments and began pulling their money out. It’s forced esports organizations and esports game publishers alike to find new ways to pay players and staff or risk shuttering entirely, as the Overwatch League has.

Over the last few years, Riot has changed how its esports leagues have worked to better weather what’s being called the “esports winter” or general contraction of the esports industry. The LoL league ecosystem has gotten smaller, thereby eliminating some teams’ financial burden of participating (it costs $10 million dollars to have a slot) while also reducing Riot’s financial responsibilities via its revenue sharing agreement with partnered teams. The addition of new categories of sponsors is the company’s latest attempt to bring sustainability to its corner of the struggling esports scene.

And sports betting companies are well-poised to fill that funding gap. While gambling sites aren’t the only game in town if your esport needs money, they are some of the best paying. (Even The Verge is not immune with Vox Media displaying ads for gambling companies on its sites and podcasts.) Stake is an infamously known quantity in the video game streaming ecosystem, throwing eye-watering sums of cash at the most popular streamers to either make content on their own platform (Stake owns livestreaming site and Twitch competitor Kick) or to gamble on stream to their millions of viewers.

Until now, Riot has prohibited its esports partner organizations from taking sponsorships from gambling companies. But the publisher says its guidelines can help implement the new type of sponsorship in a “responsible” way with guidelines for teams and Riot to follow. These guidelines include Riot vetting all potential betting sponsors, teams adhering to an integrity program, and the prohibition of gambling ads on team jerseys or official Riot broadcasts.

AFP via Getty Images

The formal inclusion of sports betting comes with significant risk to both competitive and moral integrity. Kids and young adults watch these streams, as well as the media around them. While Riot is not letting gambling companies put their logos on jerseys or the official broadcasts, the media around its esport is likely to become even more inundated with offers for gambling. This is what we’ve already seen with programming and podcasts focused on traditional sports like the NBA and NFL in the years since the Professional and Amateur Sports Protection Act (PASPA) was overturned in 2018.

Source: Theverge.com | View original article

After A Decade, Riot Games Will Allow Betting Sponsors For League Of Legends And Valorant

Riot Games has announced that gambling and sports betting sponsorships will now be permissible in its League of Legends and Valorant ecosystems. These types of sponsorships were already prevalent in other esports, such as Counter-Strike, but were prohibited by Riot, until now. A portion of the revenue earned by Riot from sports bettingsponships will be reinvested into the second tier of its esports. Riot intends to place various “guardrails” on these sponsorships to ensure they are handled responsibly. Riot will be vetting all potential betting sponsors and mandating that all teams establish their own “integrity checks” to prevent vulnerable players and viewers from being forcibly exposed to gambling.

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Riot Games has announced that gambling and sports betting sponsorships will now be permissible in its League of Legends and Valorant esports ecosystems. These types of sponsorships were already prevalent in other esports, such as Counter-Strike, but were prohibited by Riot, until now.

In a post announcing the change, Riot’s president of publishing and esports, John Needham, outlined why Riot is changing its stance.

The Perpetual Revenue Problem

“We know sports betting isn’t for everyone, and that some fans have strong feelings about it, and we respect that,” Needham writes. “However, the reality is that betting activity already exists around our sports and will continue whether we engage with it or not.”

“Historically, this has been a restricted sponsorship category, and Riot has not engaged with betting companies. Teams have asked us to reconsider our stance, and after years of analysis to ensure we got it right, we agreed it was time to open up this category to create more revenue opportunities for teams,” the post continues.

Needham asserts that Riot should regulate the betting markets surrounding its game, rather than unlicensed bookmakers.

Riot intends to place various “guardrails” on these sponsorships to ensure they are handled responsibly. Riot will be vetting all potential sports betting sponsors and mandating that all teams establish their own “integrity checks” to prevent vulnerable players and viewers from being forcibly exposed to gambling.

These sponsorships will only be open to “Tier 1 LoL Esports and VCT teams in the Americas and EMEA.” A portion of the revenue earned by Riot from sports betting sponsorships will be reinvested into the second tier of its esports. Specifically, prize pools will be increased, new tournaments created, educational programs for tournament organisers and aspiring professionals will be funded, and “additional integrity system developments” will be added.

LEC Flickr

However, Riot still prohibits these sponsors from appearing on any Riot-owned broadcast or social channel. This means that although teams can accept sports betting sponsors, they won’t be permitted to display these sponsors on team wear.

“With any new endeavour, there will be challenges, and if we need to make adjustments, we will. Please know our overall commitment is to do right by our players, teams, and fans as well as the world-class esports experience that we’ve built together and want to see thrive for years to come,” the statement concludes.

Generating revenue has always been a sticking point with esports, as, despite its popularity, teams can’t profit from gate receipts or television rights agreements, the main source of revenue for traditional sports teams.

As these esports grew in popularity, teams turned to venture capital to fund the inflated costs of their player rosters. However, after several years of failing to generate a return on investment for these backers, this money has largely dried up.

This turn towards less desirable backing, such as sports betting sponsorships and participation in sportswashing events like the Esports World Cup, will likely become more prevalent as the industry grapples with its existential revenue problem.

Source: Thegamer.com | View original article

Source: https://www.theverge.com/news/694360/league-of-legends-valorant-sports-betting-sponsorships

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