New discovery shows Nintendo Switch 2 dock supports VRR even though it doesn't work with the system
New discovery shows Nintendo Switch 2 dock supports VRR even though it doesn't work with the system

New discovery shows Nintendo Switch 2 dock supports VRR even though it doesn’t work with the system

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New discovery shows Nintendo Switch 2 dock supports VRR even though it doesn’t work with the system

Nintendo Switch 2 supports VRR when docked, even though the system itself isn’t currently capable of using that feature. The Verge tested that 4K VRR does actually work at up to 120 frames per second. Other handhelds are also able to output 4K at 120Hz with both HDR and VRR if you plug them into the Nintendo Switch 2 dock.

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A bit of an odd discovery has been made as Nintendo Switch 2 supports VRR when docked, even though the system itself isn’t currently capable of using that feature.

This all came about with a Steam Deck test, which can be done with a female-to-male USB-C extension cable. It turns out the the Nintendo Switch 2 dock supports VRR once you plug that device into it. The Verge tested that 4K VRR does actually work at up to 120 frames per second rather than relying only on SteamOS’ flag that it was supported and also downloaded a tool to ensure that it was functioning properly.

But it doesn’t stop there. Other handhelds are also able to output 4K at 120Hz with both HDR and VRR if you plug them into the Nintendo Switch 2 dock, including Lenovo Legion Go S with SteamOS as well as an Asus ROG Ally X with Bazzite.

The thing is, no one can say at the moment why Nintendo Switch 2 itself doesn’t support VRR when the console is docked. We know that the feature works in handheld mode. Nintendo did originally say that there would be support when docked as well, but later clarified that this was an error.

We also heard this week that Nintendo Switch 2 has essentially broken third-party docks. You can read more about that here.

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Source: Nintendoeverything.com | View original article

We confirmed Nintendo’s Switch 2 TV dock supports VRR — so why doesn’t it work with Switch 2?

The Nintendo Switch 2 has a variable refresh rate (VRR) screen. VRR screens compensate when your graphics can’t deliver a consistent 60 or 120 frames per second. Nintendo advertised that the Switch 2 would also work with your VRR-capable TV. But Nintendo soon scrubbed mentions of docked VRR from its website, and on May 16th, it apologized for “the incorrect information.” But I’ve just confirmed that the official Switch 2 dock does support VRR — by plugging the Steam Deck into it.Multiple rival handhelds can output 4K at 120Hz with both HDR and VRR if you plug them into the Nintendo Switch2 dock. I saw the same with the Lenovo Legion Go S with SteamOS, and an Asus ROG Ally X with Bazzite, each outputting to my Samsung S90C TV. I did actually test that 4K VRR actually works at up to 120 framesper second — I didn’t just trust SteamOS’s flag that it was supported.

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is a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget.

You want your games to play the smoothest they possibly can — but sometimes, screen technology gets in the way. That’s why some of the latest TVs and handhelds feature variable refresh rate (VRR) screens that can compensate when your graphics can’t deliver a consistent 60 or 120 frames per second.

The Nintendo Switch 2 has a VRR screen — and originally, Nintendo advertised that the Switch 2 would also work with your VRR-capable TV. But Nintendo soon scrubbed mentions of docked VRR from its website, and on May 16th, it apologized. “Nintendo Switch 2 supports VRR in handheld mode only,” the company told Nintendo Life, apologizing for “the incorrect information.”

But I’ve just confirmed that the official Nintendo Switch 2 dock does support VRR — by plugging the Steam Deck into it.

VRR works. Photo by Sean Hollister / The Verge

In fact, we found multiple rival handhelds can output 4K at 120Hz with both HDR and VRR if you plug them into the Nintendo Switch 2 dock. I saw the same with the Lenovo Legion Go S with SteamOS, and an Asus ROG Ally X with Bazzite, each outputting to my Samsung S90C TV. We got the idea from Reddit, where u/DynaMach and others have reported VRR working this way.

It’s not particularly practical to play a PC handheld via Nintendo’s dock, because you’ll need a female-to-male USB-C extension cable and you’ll need to continually hold it against Nintendo’s spring-loaded platform to keep it from getting ejected — but I just so happened to have one of those cables lying around.

A Legion Go S with SteamOS plugged into the Switch 2 dock with a USB-C extension. Photo by Sean Hollister / The Verge

And before you ask, yes, I did actually test that 4K VRR actually works at up to 120 frames per second — I didn’t just trust SteamOS’s flag that it was supported. I downloaded the open-source VRRTest tool and messed with various settings, just to check that intermediate framerates between 48fps and 60fps and 90fps all stayed smooth on my TV as the framerate fluctuates.

So if the Switch 2 supports VRR, and the dock supports VRR, why does Nintendo not offer VRR display output from the Nintendo Switch 2?

It would be a boon in many games, whether we’re talking about games like Cyberpunk 2077 that don’t run at 60fps on Switch to begin with, or even games that only occasionally dip below that threshold (say, 55fps) where that dip currently manifests as a big stutter in your gameplay.

Personally, I think it’s possible Nintendo just doesn’t think the Switch 2 is ready to put it on the big screen.

Last month, Digital Foundry found “clear problems” even in the Switch 2’s handheld VRR mode, including judder in Cyberpunk 2077 and No Man’s Sky’s 40fps “performance” modes, as well as Hitman: World of Assassination’s unlocked-but-capped 60fps mode — although Nintendo’s own Welcome Tour showed proper VRR support.

“Clearly the feature is in there and working, because the Welcome Tour proves it, but the actual implementation in other games so far is disappointing,” Digital Foundry’s Rich Leadbetter explained on the channel’s podcast.

But if you’re looking for technical reasons why Nintendo might not pass along VRR to the official dock, Leadbetter tells me he hasn’t yet heard a good theory. He does believe, however, that Nintendo probably made an honest mistake when it wrote, then apologized for writing, that the Switch 2 would support VRR in TV mode. He doubts that Nintendo axed the feature at the last minute.

This is just the latest technological weirdness around the Switch 2’s launch, like we saw when testing the Switch 2’s semi-locked-down USB-C video output and why the best webcams didn’t work.

But as before, Nintendo is staying silent: it didn’t have a comment for our story.

Source: Theverge.com | View original article

Source: https://nintendoeverything.com/nintendo-switch-2-vrr-dock-support/

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