
Remembering Descent, the once-popular, fully 3D 6DOF shooter
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Remembering Descent, the once-popular, fully 3D 6DOF shooter
Ars has partnered with GOG.com to create a store page featuring some of our favorites from GOG’s catalog. Twice a month, we’ll publish a personal retrospective where we’ll feature one of the games from the list. Be sure to check out our first article in the series, Star Trek 25th Anniversary! The first game on the list is Descent, which was the first shooter to be fully 3D with six degrees of freedom. It was distributed in part via shareware and played a role in keeping that model alive and bringing it from the just-retail-and-friends-sharing-floppies era to the Internet-download era.
I maintain a to-do list of story ideas to write at Ars, and for about a year “monthly column on DOS games I love” has been near the top of the list. When we spoke with the team at GOG, it felt less like an obligation and more like a way to add another cool angle to what I was already planning to do.
I’m going to start with the PC game I played most in high school and the one that introduced me to the very idea of online play. That game is Descent.
As far as I can recall, Descent was the first shooter to be fully 3D with six degrees of freedom. It’s not often in today’s gaming world that you get something completely and totally new, but that’s exactly what Descent was 30 years ago in 1995.
Developed by Parallax Studios and published by Interplay, the game was a huge success at the time, moving millions of copies in a market where only an elite few had ever achieved that. It was distributed in part via shareware and played a role in keeping that model alive and bringing it from the just-retail-and-friends-sharing-floppies era to the Internet-download era.
And fittingly for this list, Descent is also a part of GOG history. For one thing, it was one of the launch titles for GOG’s open beta in 2008. Later, it and its sequels mysteriously disappeared from the platform in 2015. It came out that the game’s publisher had not been paying royalties as owed to the developer, leading to a breakdown in the relationship that resulted in the game being pulled from all storefronts. In 2017, the Descent titles returned to GOG and other digital sales platforms.
Unfortunately, the story of the studio that evolved from the one that originally made Descent ended sadly, as is so often the case for classic studios these days. Parallax morphed into Volition, the company that most recently made the Saints Row games, among others. Volition was acquired by Embracer Group, a holding company that has made a reputation for itself by gutting storied studios and laying off industry luminaries. Volition was among the ones it shuttered completely.
Source: https://arstechnica.com/gaming/2025/07/remembering-descent-the-once-popular-fully-3d-6dof-shooter/